Skip to content

hit-sys/Ambassador-Of-Pain

Repository files navigation

Ambassador of Pain - 64 Lines Of Code Are Enough

Arcade Linux Game in 64 Lines of code

Installation

Compile the source code by simply running "make". Play the game by running the executable with the level files as argument(s): "aop aop-level-1.txt .. aop-level-n.txt"

Contribute

You are invited to design new levels and/or add nifty features as long as the resulting code is still <=64 lines!

Screenshot

Ambassador Of Pain Gameplay

Trivia

You may ask yourself how this rather useless code accrued. Well, here we go:

Someday, Clifford told me, that long time ago, when people used to talk about their latest C64 games, the style to code was slightly different to nowaday's due to hardware restrictions. He mentioned that he programmed a game named 'Power Ballon', which 'Ambassador of Pain' tries to imitate, within 100 lines of code and would propably need twice of this amount to do this under modern Unix environments.

One of the following days, I programmed the said game within 97 lines of code to give proof. Clifford wouldn't be Clifford, if he didn't return me a modified version with only 64 lines, immediately.

And because it's fun to play the game (isn't it?), we decided to publish it.

Raffael Himmelreich raffi@raffi.at
Claire Wolf clifford@clifford.at

About

Arcade Linux Game in 64 Lines of code based on ncurses.

Resources

License

GPL-3.0, GPL-2.0 licenses found

Licenses found

GPL-3.0
LICENSE
GPL-2.0
COPYING

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published